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Shadwen ps4 vs pc
Shadwen ps4 vs pc











shadwen ps4 vs pc

These tools include explosives, dart traps and distractions. The game has a crafting system in place that allows players to create new tools that can be used for various purposes.

shadwen ps4 vs pc

The physics are wonky and the controls awkward. The grappling hook feels nowhere near as smooth and easy to operate as the one in Batman Arkham games and the controls and physics governing it feel like they belong to a game from 2004 not in a game released in 2016. I really enjoyed using it to ascend to higher areas to survey the surroundings before making my move. However, it’s implementation isn’t exactly intuitive. It’s a really neat feature and it is the single most important tool in the entire game. Shadwen also has a grappling hook in her possession which allows her to not only move to higher vantage points but also manipulate objects like crates, wagons and barrels to create distractions. It’s awkward and clunky and feels more like a gimmick than a helpful addition. Whereas in SUPERHOT it made the game unique and challenging, here it serves to be a hindrance. Yes it allows players to survey the surroundings looking for vantage points, safe paths and aiming the grappling hook for performing air manoeuvres, but its poorly implemented. A button needs to be held to make time move while the player isn’t moving, which means sitting in a hiding spot for a significant amount of time waiting for guards to move out of the way for Shadwen to progress. Hence the player doesn’t have to bother about inconvenient things such as breaking line of sight or scampering away to a dark corner till the guards stop looking for her.Īlso time in the game stops when Shadwen stops moving, a feature similar to SUPERHOT. Also if Shadwen is spotted the game immediately ends.













Shadwen ps4 vs pc