

The group split up to investigate the shrine, and a creature appeared before Takuma from out of the grass. The shrine was shrouded in fog, and an eerie presence drifted about as if it were otherworldly. Although that tale was from long ago, the shrine is still used for rituals in the region, and it is said that when children enter it, they end up being "spirited away". The locals who feared the wrath of the "Kemonogami" used to offer their children as sacrifices to it. It is said that a powerful clan from that period borrowed the power of a beast-like god that resided in the mountains, and although they became prosperous, they incurred its wrath and were wiped out. The legend of the Kemonogami dates back to the Kamakura period. While taking part in an extracurricular, history studies camping trip, Momotsuka Takuma visited a shrine that performed rituals surrounding the " Kemonogami" from a local belief that was passed down in the region, along with his friend, Hyuga Minoru, and Shibuya Aoi, who is a year older than them and from a different school. Habu also stated that he used his prior work on the Summon Night franchise as inspiration for the game, as well as taking inspiration from the Utawarerumono franchise. As Witchcraft were using a custom-made engine that Hyde could not access, development of the game had to be restarted from scratch which caused the game's development time to double from two years to four years, with development switching from the custom engine to Unity. He also stated he was lucky that the smaller studio (Witchcraft) hadn't used much budget as it allowed him to convince Bandai's stakeholders not to cancel the game.


In July 2022, shortly before the release of the game, Habu stated that they had changed the development studio as his original intention was to create the game with a small team on an indie game budget, rather than the budget a Digimon game would usually get, but as the project went on he realized this wasn't possible and had to switch to a bigger studio with a bigger budget to be able to achieve his vision for the game. Two days later, it was announced the localized versions would release on July 29. On April 18, 2022, the game's Japanese release date was finally revealed as July 28, 2022. The official Digimon Survive website then changed the developers listed on the website to Hyde. Īt Digimon Con, on February 27, 2022, it was confirmed that the developers had been changed at some point from Witchcraft.
#Master of monsters wikia update
On Octohowever, Bandai announced the game had been delayed to 2022 and apologized for not providing an update in Spring 2021 like they'd promised. On JToei Animation stated the game would release in their fiscal Q3 2022 (which is between October and December 2021). Bandai promised an update on the game's status in Spring 2021 however this update never came with Bandai remaining silent. Bandai confirmed on October 15 that it had been delayed to 2021 due to the COVID-19 pandemic as well as having changed the game's engine during summer 2020 meaning they needed more time to work on the game. On October 8, 2020, Habu Kazumasa stated Survive was delayed again as the game system was being reviewed and they had to redo their schedule from scratch. According to Toei Animation Europe, Survive would release in Europe in January 2021. Digimon Survive was originally supposed to release in 2019 but was delayed.
