

This includes the absence of other movement elements in the background that might distract or confuse the action.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target. No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning. No Flashes: No flashing strobe effects or you can disable them. Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case. We've documented 7 accessibility features for Visual in Pikuniku which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play Pikuniku, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 3 accessibility features for Reading in Pikuniku which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Pikuniku, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress. Save Progress Anytime: The game automatically saves progress or you can save any time. These features aid your progress through the game offering different ways of maintaining your progression. No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them. This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in Pikuniku which deal with what support is offered to get started with the game. If you want to play Pikuniku, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Specific button operation required to play Keyboard Alone: Can play with just the keyboard. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 5 accessibility features for Controls in Pikuniku which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
